sounds like your contraints are backwards. i would constrain the weapon to the hand, not the other way around. the weapon should never rotate unless the hand rotates.
I'm still working on a character's rig, and since this is the first character I've ever rigged, I don't know what I should look for in a good rig until I run into a problem with it (hence the really long time in between cries for help, hah hah). Anyway, my character is going to hold an assault rifle with both hands, and I…
I'm such a dummy. Why didn't I think of using a null or something to constrain the second bone to? Also, good call pointing out that the weapon root needs to be in the trigger hand. I didn't notice that it would pass through part of the weapon if it weren't - I was mostly bummed that the second hand went clear through the…
the way i do it at work is this, the weapon has a root joint, that i position and orient constrain to the hand. then, i have a bone right under the weapon's root joint, called anim(its a child of the root) and that is the bone that the weapon is weighted to. then i take that anim bone, and move it until it fits in the…
Okay, I've run into another problem that I can't figure out. The orientation constraints don't work exactly as planned because the wrists axises are oriented differently than the weapon root's axises, so when I rotate the weapon up and down (say on the Y axis), the hand rotates toward and away from the body (also on it's…