http://highend3d.com/maya/downloads/mel_scripts/rendering/misc/FileTextureManager-1012.html I posted this link a little earlier, its a handy MEL script that allows me to mass sort, move, copy and covert existing texture files to either .bot for maya software or .map for efficient final gather but I wasn't too sure how to…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
Just ran the diagnosis...I changed the giant resolution I used for two of my textures and ran it again with no errors and it still has issues so I guess I need to convert and resort my image files to .map or .bot if I switch to maya software which is having the same issue. Pyro, I tried running the command line but it's…
No, it still messes up using a smaller resolution. I'm trying to render just one image of a persp shot at 1440x960 with 2GB of RAM...when I do render at the same settings without all the shaders it renders within 15 minutes. I just found a script that's supposed to help me sort and efficiently place my shaders and color…