still very wip, going for a god of war feel, unfortunately i only have time to work on this a few hours a week, few things im planning to add are - add gargoyles - add props (vases, shields, flags, chains) - add broken glass - touch up textures - add reflection to the marble floor - adjust lighting - possible particles…
hmmmm dont like it quite as much as the first shot , the first shot had a greenish tone with somesort of morbid mistery., the sky is too white altho the lightning in the enviro is still the same greenish tone, i would sugest making it look like the first skybox you had ( add somesort of greenish to it , and ditch the lens…
i still really really like this one : why not adding a tad light rays and in the left add that blueish color you like ? would make two mixes of awesome, i would also make like 3 variations of the enviro imo, this has so much potential...
these are straight screengrabs from 3dmax.. im faking alot of the fog and effects, i dont have an engine to play with so im doing what i can to emulate the post proecessing stuff games have nowadays with some oldskool techniques, the beams of light and fog are simple alpha planes with gradient textures.. yes very ps2 ish ,…
torque: hey good point on the sillouette.. however i actually think giving it a bit of lighting adds more depth. i originally concepted it out as a pure flatshade color but i thought it looked too 2dimensional, however i'll give both a try again, excellent point about the stairs.. im going to give that a shot adding the…
almost there! i hope.. still a few smoothing group issues. and stretched textures.. gonna clean em up this weeknd this shot was edited a bit in fotoshop. added the birds, flags and blur around the castle in the bg, foreground i added a bit of dust/haze and a slight lens flare.. also played around with the colors a bit..…
so here it is! finally got the shots i wanted, the god beams have made a return. though not as obvious, i've adjusted the colors to make it less greenish, quite happy with the result few things that never got in were ambient fx like fog and dust particles.. i just couldnt get them to look right, i tried playing with some…