hey man, cheerz for the info. questions... 250- 300 polys? or tris? hard limit 2048 tris for everything - as in for a stage/level? or as in a whole game? cheerz
What do you mean by low polygon? 100 tris? 300? You can always do a search for quake 3 character tutorials and that should give you a good idea on how to proceed. That's how I got my bearings on the low poly modeling, get reference and keep things as simple as possible and then see what you can cut out without losing to…
Alright, based on the mail you sent me, I'm thinking you're interested in DS development. When working out the specs for a character for a DS game you'll need to consider the same factors as any other game - how big it'll be on screen, how many other objects are likely to be on screen etc. This is coevered in the "How many…