Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
I've certainly seen worse. but the first question, before getting to the art, is what are you using to build the game? are you coding it also or just doing the art?
Vailas: I'm planning to code the game and do all the media (hopefully) Zephir62: Thanks for the comments . I'll try and do some tutorials before I attempt another character model. I am currently practicing environment modeling and I completed the model below. It was a lot easier that the character polycount: 2906 texture…