Rocks are the hardest thing to do well in 3d. Most games have terrible rocks from what I have seen. I think a big problem is people just go strait to sculpting there rocks which is horrible. Focus on modeling out the big forms and shapes first.
First post for a long time lurker. Greets to everyone. :) I've been working over some rocks lately and thought I'd add my 2 cents. This is non-procedural, but the Clay Tubes brush in Zbrush with a square alpha works wonders for rough stone/rock shapes. It takes a bit of practice to get them looking right, as evidenced by…
I would be very very grateful to find a tutorial on how to do these rocks. I don't know why i'm having such a hard time with rocks, but I can't seem to figure out the best way to do it, or find a tutorial i'm happy with.
you know ironically I made a TON of rocks recently if your going for some BIG chunk rocks in a setting of either a FPS mode OR in a Dungeon crawler setting where I did both my work flow was rather simple 1-MAx, Make a basic Sub D box 2-import box into zbrush (assuming your using 3.5r3) 3- Get some intresting shapes on it…
i also have to model some rocks at the moment. it really depends on your specs. amount of polys, but more important, the shadertypes you can use. and even if you have good specs it doesn't mean they will look good. see the rocks in crysis, even if the rest of the game looks really good... (looks precedural...)…