yep sounds perfeclty like the planar cut and all the other hardsurface brushes that are new, there are quite a lot of them, so jut play around with that
Well tbh the handling of the new hardsurface brushes in Z feels very random and hard to predict - I personally get much more controllable results using Muds 'update plane'-off. But yeah new things to explore for sure. All in one I am still a firm believer in following an existing pic used as a reference to build a basemesh…