I love the use of just diffuse walls next to walls with normal, spec, and diffuse materials. I'm sorry but the game looks like ass major ass. Either use normal maps and spec maps for the whole game or just don't use them. Did they just not have an art director on this game? The quality bar on this game changes so much that…
I guess i didn't make my self clear. I was talking about areas where they use the same diffuse on both walls but one wall had the normal maps and spec maps on it. Basically a "next gen" version of the material and a "last gen" version. I get having both for slower systems but not why they were used together in a scene. I'm…