Here are a few renders and maps of a horse I'm working on. I do not have a diffuse map yet. This was all done in 3D Studio Max 8. The low poly is 3110 polygons, and the high is 12476. Any c&c would be great. Low Poly: Low Poly Wire: High Poly: High Poly Wire: Bone Structure:…
Vig - Makes a lot of sense. That way the modifier won't affect the actual uvw map when its gone, but the normals should map out the same for both sides. Wouldn't have thought of that. I didn't realize there was another axis on the map. I thought it just referred to mapping a 3d model. Good to know. I'll have to see if this…