I like that picture, caseyjones. The "nose bride/mouth loop" is something I see lots of people get wrong. Most just rely on the mouth loops themselves for the laugh lines. That's alright if you don't intend on animating your characters face, but if you intend on giving them a smile or something simple the laugh line will…
If this is 3dstudio max, learn to use ctrl+backspace on selected edges. Use this to clean up a lot of the billion edges down the middle of his face. When you construct a face (or any model for that matter..) Try to be consistent in your polygon distribution, as you increase detail do so equally across the model. Your edge…
Before you do anything, rip a few of those edge loops out, particularly around the mouth, and work with the form at a *much* lower resolution. You'll find it infinitely easier than having to shift all those points around that you have right now.
He seems to be lacking the neck now...even though in the pic it seems like they're really close, you should think about the usual face and tweak according to that...or mayeb its because its a dead on persp view. Also might wanna drag up the loop on the lower nose bridge as it seems like its coming too close together.
[ QUOTE ] Before you do anything, rip a few of those edge loops out, particularly around the mouth, and work with the form at a *much* lower resolution. You'll find it infinitely easier than having to shift all those points around that you have right now. [/ QUOTE ] Daz couldn't be more right. This kind of minimalist…
the ear needs LOTS of love. The eyes may have better edge loops but the shape of them is still way off, ez way to make this a bit better is put a sphere in there for the eye ball and pull the socket verts around it. Also the mouth has no lips at all, its just slivers at the moment, give them some fullness and shape. Back…
The topology of the model is not the greatest. But it has improved from your first post. Slash's link has some really nice edge flow and is a very clean mesh. I think your biggest issue at the moment is learning how to build something with neat and correct edge flow. Once you understand that, modeling will become easier…
If you're serious about learning to model well and don't mind spending a few quid, I'd recommend Jason Osipa's Stop Staring book. Although it's a bit Maya-centric, most of it translates into any modelling package and has a fairly lighthearted approach making it an easy read. At the moment, you're still missing most of the…