The Death needs more to me. Right now it's just kind of boring, for lack of a better word. It needs more character. Your timing seems flat, there's no "texture" to it. Everything seems to happen at the same time. Animation gets interesting when you have things moving at different speeds. It's sort of like contrast in…
Well thought id get off my lazy ass and start progressing with things. So 1st up a little introduction: Graduated from University not long ago, been spending most of my time keeping my head above water but finally doing animation again! Learned animation in Softimage XSI all through Uni only to find that pretty much every…
Cheers Riker Ok as any animator needs, a website is born finally got off my lazy ass and updated it.. http://www.kflynn.co.uk/ Comments and crits most welcome
Thankyou Keen Hey all just a little update im finally really pushing to make stuff that isnt the usual walk here, jump there etc. But 1st things 1st, can some1 give me a cast iron work flow for 3DS Max 9? Eg 1st create model, then UV, then texture, then do I rig or can I do it at any stage like in XSI? I ask because im a…
It best if rigging comes after morphers, and uvw, but before you add any smoothing modifiers to the stack. I'm not sure if you intended to render out a fractal to show your use of polys, or if you need to assign smoothing groups to your half-life critter. its a nice start.