CoD2 had several levels where you had a number of buildings to secure, and you could secure them in whichever order you liked, as well as being outside with enemies coming at you from every direction, it was certainly not as linear as a game like Prey or Doom 3, where you're a mouse in a maze of tight corridors with very…
Anyone played it yet? I played about five minutes, I like the intensity of the level, not as keen on the linear path of the level. I hope the full game will have more of CoD2's "take these objectives in whichever order you want" open levels.
360 version got 10/10 from oxm, read all 6 whatever pages of the review. sounds fucking sick. not only is it going to be a sick singleplayer game, but theres tons of cheats to unlock, an 'arcade' more which is basically like halo 3's Meta-Game, 16 multiplayer maps with tons of modes and levels and perks and stuff.... damn!…
I don't mind games being linear either, but perhaps I didn't explain myself too well. For me there is linear and then there is, well, something else on another level entirely where everything is utterly and completely pre-determined. I can deal with linear. But when I've played through a scene a couple of times and I…
I should have mentioned it looks sweet, is intense, and has some awesome lighting/shadowing effects (and very silly rim light character shader ) But yeah, overall, it felt pretty tired. Un-engaging, like you didn't really need to be there and it was all handed to you on a plate. I actually forgot I was playing Cod4 at…