rhumba, the speed loss comes from max having to update vertexbuffers, not the shader itself. The sahder is so simple that I am very positive that HLSL compiler does a very good job, and even if you wrote the asm by hand, wouldnt really help much. its nice the hlsl code helps, but I'd urge you to add your name to the fx…
Actually thats great and very timely, I've been searching for some way of doing this recently!! Ideally though I'd like to use a blend map instead of vertex colours [Edit: I see the shader has this option too..] but unfortunately I haven't worked out a way to paint the blend maps while seeing the result... I know Max comes…
[ QUOTE ] Tried to do this with Modo's 3D paint awhile back, but it couldn't do it. Maybe they're improved since then. [/ QUOTE ] The way you would do it in modo is by just painting with your textures as you want them to blend, the transparency of what you're painting is stored in the alpha channel (unless you're using a…