[ QUOTE ] Holy shit does that script let you shrinkwrap a low poly cage to your high poly? Will it work for complicated, overlaid stuff made out of many objects in the high poly (like trying to shrink to a bunch of interpenetrating boxes with torii stuck in them or something else goofy)? I need to play with that script. [/…
[ QUOTE ] ....I find this script/work flow pretty useful when I go high > Low. http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php [/ QUOTE ] VIG - This Is Excelent script - looks cool. Thanks for the link
[ QUOTE ] Very simple base-> sculp it on Zbrush (with extract mesh and so on you can really avoid spending much time blocking the base) -> then retopology on Zbrush3 and bring both to max to tweak the lowpoly, i find quite difficult to get a perfect looking lowpoly model just by Zbrush retopology ->bake and paint. [/ QUOTE…
Ghostscape isn't a freak, high to low for inorganic is the fastest way for me also. Snaps come in handy for knocking up low poly meshes around higher poly stuff. For organics I do a mix depending on what is easiest for the project but normally that is the low > High > Low/tweak. Sometimes I even make a 4th mesh to use as a…