You need to use the wireparameters to take 50% of the X axis, but since you are using biped you need to use Expose Transform nodes. Yes, it's a pain. ET nodes basically query the bone and report back on what it's doing. So, you can't access rotations directly, you need to set up an etn for everything you want to look at.…
Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
I wasn't having too much luck with the reaction manager. Im sure its something I'm overlooking. Possibly dealing with trying to hook into a biped arm. I guess because of what Rick is saying. The nodes? are hidden. Maybe I needed to make the master the Expose Transform Helper for it. Anyhow, taking ideas from both. I got it…
Reaction manager is great to setup any entity getting data from any other entity and reacting to it. Give it a try, much easier to parse than script, ultimately not as powerful, but much more accessible.
Selecting either the et or the clavicle twist and then going to the maxscript pulldown menu and choosing to run script from file. Then max gives a pop up error with that message. Im sure this is something simple that I just am overlooking since again I know nothing about nothing about maxscript other to load in plugins.…
Ok I spent a bit looking it over. Part of the problem is somehow the arm was unlinked from the clavicle. I changed the null object to a a bone object for the twist just in case. Not the same error now. But still is erroring. I was reading up on wiring in max 9 and noticed a mention of it being changed from older versions.…
Ok, you've gone a bit beyond where I am. Let me see if I can match up what your saying to what I'm doing. 1. I have a twist bone in the upper arm. Currently those bones are shoing as links to make it easier to see. Is that what you are refering to with "I have a twist on the upperarm which takes only 50% of the X rotation…