Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
(New post to keep it distinct from above) You'll want a good test animation. Erik (Thermidor) has created an EXCELLENT test animation for us at work that really pushes the rig to the limits - then a wee bit beyond. It does it for every joint and joint region in the body and it's fairly anamtomically correct. By this I mean…
Since you're not really as much as a code monkey as Rick, I wonder if rigging this up using reaction manager instead if that would be more friendly for you? Not exactly a tutorial tailored to your specific needs but it should give you the basics and get you moving in the right direction? It's the 3ds Max equivalent of…
You need to use the wireparameters to take 50% of the X axis, but since you are using biped you need to use Expose Transform nodes. Yes, it's a pain. ET nodes basically query the bone and report back on what it's doing. So, you can't access rotations directly, you need to set up an etn for everything you want to look at.…
I wasn't having too much luck with the reaction manager. Im sure its something I'm overlooking. Possibly dealing with trying to hook into a biped arm. I guess because of what Rick is saying. The nodes? are hidden. Maybe I needed to make the master the Expose Transform Helper for it. Anyhow, taking ideas from both. I got it…
The reaction manager isn't well documented outside of the Max help files which can be confusing, and that tutorial was the best I could find, but yes like Eric said it will watch any object, or property of an object and change any other object based on that data and the limits you set. If bone01 rotates 15degrees move and…