(New post to keep it distinct from above) You'll want a good test animation. Erik (Thermidor) has created an EXCELLENT test animation for us at work that really pushes the rig to the limits - then a wee bit beyond. It does it for every joint and joint region in the body and it's fairly anamtomically correct. By this I mean…
I have two twists/rolls, but thats just how I do it and doesn't make it any better or worse than other solutions. Both my twists effectively clones of their parent, taking the same position and almost the same rotation as the parent -the only change is a modification to the X axis on both. I have a twist on the upperarm…
Ok, you've gone a bit beyond where I am. Let me see if I can match up what your saying to what I'm doing. 1. I have a twist bone in the upper arm. Currently those bones are shoing as links to make it easier to see. Is that what you are refering to with "I have a twist on the upperarm which takes only 50% of the X rotation…
The reaction manager isn't well documented outside of the Max help files which can be confusing, and that tutorial was the best I could find, but yes like Eric said it will watch any object, or property of an object and change any other object based on that data and the limits you set. If bone01 rotates 15degrees move and…