I assume I'm getting this error because I'm on an ATI 9800 Pro? Is it the shader model 3 support the card is lacking? I've needed to upgrade for sometime now, but I'm feeling the need more everyday. AEcgfxShader_fileChoice 1 shader "C:/Documents and Settings/Forrest/Desktop/BDRF Shader/GenericBRDF_1-0.cgfx" ""; cgfxShader…
Hey no worries Brice! This is just about the best real-time shader I've seen and I really wanted to use it! I'm definitely behind the times in terms of graphics card tech. I'll just chalk this one up as another pro when deciding whether or not to buy a new card. Just to show you what's actually happening when I try to load…
rooster, cg being made by nvidia, and many people using only the "nvidia proprietary" compile formats, means typically that many shaders wont work with non-nvidia hardware. (which applies to this shader as well)
Yeah, no matter what I do, i am always getting these results, i tried to install another driver, reinstall cg sdk and directx sdk, still nothing. How did you make it work MM?
while yes there is a shadermodel3 instruction in there (for blurred cubemaps), you will not be able to run shadermodel3 stuff under ATI cards at all in Cg currently. So better wait for brice doing a sm2 version which will run on ati, too, or get a new nvidia card.
slight update: using hemispheric ambient is now just a checkbox in the ps3 technique, and used by default on the ps2 Nacire: CB just told that the problem is actually in the number of instructions your card supports in one shader. I'm sorry but actually won't go in trying to solve this since learning cg - for recent…
Hello Thanks to crazyButcher we now have a working shader in max! I've included it in the main archive, with a little correction, specular now take per-vertex Ambient Occlusion into account and here's another mini-tutorial (also included in the archive). Hey per thanks a lot well I learned cg because I was frustrated with…
Hi guys <font color="brown">edit: the more recent changes on the maya shader are now stored on this page </font> I recently got into learning Cg and I figured out most free shaders out there are max ones. So I thought it might be a good idea to release what I've been doing these last few months so that people can play with…
hi everyone cathodeus, glib: Cg and HLSL share most of their syntax (it's just a subset of C), but they are hooked to software using custom semantics, like the way to define a color picker or a slider. There's also a few difference concerning the world coordinates or the way tangent space is built. basically normal maps,…
Hi there :) I'm still working once in a while on it ^^ I'd like to have the soft self-shadowing to work before i release the next version. The black spot looks like the usual bug I had only showing up on 8xxx, it is corrected on most versions (including the beta(s)), I REALLY need to update the web page... soon(tm) The…