I had no mechanical models for testing so I just baked an old face I had on my harddrive as an example (I never did object space normal map before actually, it's working pretty well :) ) thx for your support sahib, you know it's not that hard to use maya, especially if it's just to mess around with shaders :P
Hey guys, I wanted to make some game model that would make good use of cube map for reflections. So I decided to start working on a samurai katana where the blade would be the perfect candidate. What I'm curious about is if its possible to mask or in any other way alter the effect of the cubemap reflections with this…
Hey Brice, I recently stumbled across your shader and I must say it is awesome. I have two questions, Is there a way to adjust the intensity of your lamp other then the color slider, as it seems that the lamp only effects the color of the model in a very small range? Is there some secret to getting the SSS to work, as…
looking at some of the example in this thread, i'm chomping at the bit to my hands on this, as theres not a lot like it out there (that i'm aware of) however, whatever i do i cant seem to get it to work at all - either version 1 from the website or the latest beta in this thread. I dont know if its the shader, or user…
Found this thread again in a search for something else. Nvidia introduced some bugs when they updated their DDS plugin, so now DDS cubes don't load mips properly. Reported it, and it sounds like it will be awhile before they fix it. Good news is I have an old version that loads mips correctly.…
Hi there @David: good point, there's a simple way to do it using a blend map. I wanted to give each map a separate slot since it's often a problem creating complex alpha maps without layers in photoshop, but since this one is pretty simple it could fit in the alpha channel of the diffuse for example. The code is pretty…
Right on I gave the .cgfx and .fx another spin last night and noticed a few things. Seems like 3DSMax does not like UV seams very much as seen on the shoulder area ; also for some reson there is an artifact appearing where the knee bends backwards in space. Note that the Uvs are continuous on that area of the model.…
not in the examples i've posted, but i have tried it with things plugged into the slots. V1 will show textures correctly, but wont shade properly while ver 3 wont map textures properly...not much else i can try at the moment!