[ QUOTE ] Here's another tutorial for maya 8 and higher, i usually up the samples to 256 like he does and haven't seen any issues. http://www.game-artist.net/forums/spotli...chemist101.html [/ QUOTE ] Hah that's pretty interesting. fogmann noticed what the author of the tutorial apparently didn't. The first half of his…
Here's another tutorial for maya 8 and higher, i usually up the samples to 256 like he does and haven't seen any issues. http://www.game-artist.net/forums/spotli...chemist101.html
I feel your pain, Daz. I had the exact same problem each time - the AO maps done with mental ray in Maya end up looking horribly blown out and they take forever to render I'm surprised to see XSI handles them so well, also using mental ray - really weird. I was messing with settings before, but I don't remember ever being…