The front window is also more rounded on its corners in the concept than you have it in the model currently, the cherry is larger as is its stem, and the cone is a lot less tapered at the bottom as well. Also, I'm thinking Vitor is right with the test being similar to current next-gen racing game specs. Also let us know if…
Looking good. As they gave you such a highpolygon count i'd add some details on the geometry, perhaps those freeze stuff on the top as they are on the concept, that little red/white thing on the side, the front glass cleaners, yours seem a bit flat, perhaps some more geometry there... dunno, just random details you might…
i agree with that suprore, which is why it's so confusing. and on a vehicle like this, i can't really see much use for a tileable texture. see these are the things they said: The condition of the truck isnt pristine, but also isnt a rusty junker. Lets call it well aged. The shape of the truck should remain as shown,…
wow sorry guys. i just woke up. i work overnights so i sleep during the day. the model is for a PSN game actually. Here's my copy/pasted restrictions and budgets Restrictions and budgets: 8000 triangles not including the wheels (use your best judgment with them) 6 x (1024 x 1024) texture budget. Use to create…