This could definitely benefit with an AO map on top of the texture. I sugest you to do that. also, i dont understand your flats.. are those line, the wireframe on top of the maps, or are they dodge strokes? if its the latter than i sugest to tone that down, and burn some areas aswell.
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…