[ QUOTE ] You won't possibly be able to lay out that ground area and still get a decent texture quality with a 1024. That is probably the hardest part of the exercise - still getting the ground to look halfway decent while fitting the entire texture onto a 1024. [/ QUOTE ] @ ott, Last friday, by accident I found nice…
haha that basically sums up the way the school works. Most all of the lessons are tutorials that someone else wrote, or having you do tutorials straight out of the Unreal book that you could have done sitting at home. Thankfully there are a few teachers who go above and beyond, but sadly only about 5% of the faculty has…
ott- thanks for the lil' tutorial. i understand the whole overlapping uvs but i was taught that its not possible if i plan to normal map. however, i did a test overlapping w/ normals with the crazybump program and it worked just fine. so i'm gonna give it a shot with this project. i'm starting to realize just how small…
[ QUOTE ] is overlapping uvs ok w/ normal maps? i've heard its a big no no. [/ QUOTE ] It really depends on the engine you're working with. Most engines it doesn't matter, and it will only get screwed up when you bake. BUT there are ways around that. Such as moving one of the pieces up in the W space, or moving it over…