omg. my hand hurts! som many vertex pushing all day lol cant close hand! fuck! lol errr, this render sucks. i will put some new screens tomorrow need to ice my hand.
sweet vig, thanks. here are some wires. im gonna work on it more tomorrow. my hands hurt now. so. im gonna try and optimize him a bit more. thank you all for yout comments.
Proportions look fine. Modeling is really plain, those look like dresh shoes, and the fingers and hands don't really look right, but your proportions are pretty solid. Anyway, keep it up. For your first character, this is fairly solid.
[ QUOTE ] update http://www.pedroamorim.com/stuff/monografia/better.png getting there? [/ QUOTE ]Beautimus, that profile silhouette is looking swanky now, OOoOo a head, can't wait to see it. The front silhouette could use some work, I think the armpits are a touch too poofy and might give you some trouble when…
Looking good for a first, but I'll hold you to a higher standard =P Crits: - Starfish Fingers, they taper too much, too fast. When you rig and animate the finger tips always lose some bulk, and starting with tiny pointy fingers will ensure you lose the first digit when the finger bends. Give each section of the finger some…
Yup looking much better, some great progress he's shaping up nicely. Notman, good eye on the loose fitting shirt and the goggles, I agree that those need to be worked on. With the shirt it looks great from the side profile but the sides of it in the front need some anatomy pushing thru, or rather trim the shirt back a bit…