naah the whole point of coding is not doing copy&paste work and tedious manual text editing in masses! analyze what exactly you do with the shift, especially the f_check is a bit weird you want every start/end pair after another with a 10 frame break right ? your stxE is only written to once (on start) so it doesn…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
The sequencer is beating me up, I can't get it to space out the tracks back to back with a 10 frame buffer. So far all I've managed to pull off is have it adjust all the tracks to the same start frame. Despite my best efforts to reset all the tracks to zero before sequencing when the script is run again, they all keep…
It's been a long weekend and I am just now sitting down and going over your post. Best examples yet, I learned and I learned some more. ahh garbage collection, that explains why I would have arrays and values floating around in memory defining things causing problems. So max only holds onto these things while the scope is…
<font class="small">Code:</font><hr /><pre> -- a function frequently used fn f_max a b = (if (a > b) then a else b) -- the method returns the "next" upper directory of a path -- so "C:\\gigatexture\\europe\\" will return "C:\\gigatexture\\" -- it will always return a minimum of "C:\\" -- at least should I havent tested the…