The best way to explain what max script offers is to troll around www.scriptspot.com and check out all the stuff people have done over years with MaxScript. After seeing what other people have done with it and how handy their scripts have been I decided to dabble in it myself and see if I could automate some very long…
Hot Buttered Funk on a stick, it works! What this script does: For each sound track loaded it creates a batch render view and sets the start/end frames and output path for each view to that of the track. It is VERY specific to my work flow, but will help anyone having to lip sync and render many audio clips. This is going…
It's been a long weekend and I am just now sitting down and going over your post. Best examples yet, I learned and I learned some more. ahh garbage collection, that explains why I would have arrays and values floating around in memory defining things causing problems. So max only holds onto these things while the scope is…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
exactly what rick said - I've made scripts for many many small repetitive tasks at work such as: -batch applying controllers to nodes -automatically setting up materials' map slots -dumping info about max scenes into text files/xml files -automating certain parts of pipeline such as setting skinning parameters and adding…
[ QUOTE ] haha, hey im maybe a bit off as far as scripting goes for max... can you kinda explain some of the advantages it offers? [/ QUOTE ] Are you doing the same task over and over? Script it.
ah I see I see, WEll no the shader I was doing, was basically the one ben mathis gave out a while ago for his character. which was just a shader that rendered out / viewport only. I just couldnt get the damn thing to work correctly with my HDR photos, ran out of time so I kinda gave up working on it. As far some of those…
It's coming along nicely thanks to CB. I've created a very simple rollout UI, and it sets the active time segment to the track you click on, this will be very handy when it comes time to use it. But I hit a snag, I'm trying to sequence the sound files but I can't figure out how to get a loop going that will find the end…
The sequencer is beating me up, I can't get it to space out the tracks back to back with a 10 frame buffer. So far all I've managed to pull off is have it adjust all the tracks to the same start frame. Despite my best efforts to reset all the tracks to zero before sequencing when the script is run again, they all keep…
haah vig you wanna get my reflection shader to go next? haha, hey im maybe a bit off as far as scripting goes for max... can you kinda explain some of the advantages it offers?