The thread posted above by the way does contain an IK/FK switch which works more intuitively than the 'standard' one which requires manual blending. It's not entirely what you're looking for, but it seems to be closer to what you want. From what I understand after just reading it, the IK is triggered by moving the IK…
as much as i hate to ressurect this old topic, i'd like to ask illusions about the way to rig the arm with being able to go fk to ik and the other way 'round without creating the loop :) thanks
Sounds like you wanna make something that behaves similar to max's biped (the greatest system ever with regards to how FK and IK work together. God knows why its freakin impossible for me to setup on other rigs) i cant help you at all.
Would anyone want me to post my notes from my Maya rigging class? I don't know how helpful they might be, but they were taught to the class by someone who does rigging for Blue Sky Studios. They are basically step by step instructions on how to build different parts of a whole rig, and includes: 1) Stretchy Spine w/…
[ QUOTE ] What exactly do you need the different controls to do? This will be helpful in doing a more complete write-up, as I have a ton of notes from my maya rigging class. [/ QUOTE ] Does it really matter? I thought I was pretty clear, but basically this goes for side-by-side IK/FK controls without having to…
To be honest I don't exactly understand what exactly you're trying to achieve that isn't very easily possible with a very standard type of inverse foot setup. You mentioned this: [ QUOTE ] [...]for a more specific example, reverse-FK on the foot, where I'd like to be able to: - Rotate the whole foot from the toes, heel or…
i'm not quite understanding your question. a diagram of somesort would really help determine what it is you want to do. from the 3 bullet points you have, i have a fairly easy way of doing all of those, but most standard industry rigs(both movie and games) have 1 foot controller with attributes that cover the things you…
I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…