bridging works just fine. But it looks like there's no depth to the pipes? Or the edges are so close together, the bridge tool is getting confused. I use bridge like this all the time.
Okay to merge different objects together you use the attach button first then it makes two separate objects one. To use bridge you can do it in three ways The object must be an editable poly or have an edit poly modifier on it. bridge on edges. The edges must be open, as in they must surround a hole in the object. Select…
Hello, folks learning max very slowly, and got stuck on another basic part... Made two cylinders, and deleted top portion polys of them, in order to connect them with decent shape. (i.e. machine made U shape pipejoint) I tried to group them first and used 'bridge' command, but it didn't do a job. Since I am former maya…
@ Viq, "Don't think of group as combine. Think of a group as a quick way to select a bunch of objects and move them around, it doesn't really join them all together into one object but rather gives them a bounding box and a group name. In the history stack it shows EditPoly in italics which means you had more than one…
@ Viq, Thanks for advices. Half torus approach seems working, but still I have remaining problem.. verts are not welding each other. I did group top (half torus) and bottom (base cylinder), and applied 'Edit Poly' modifier to the group, and then selected Verteces from Sub-obects list, and tried to "Weld" and "Target Weld"…