Hey guys, I'm looking at creating a normal mapped gun model for use in a first person shooter. I'm building this gun specifically to be used in the Source engine and I'd like the final version to include a diffuse, normal and specular map. I'm hoping I can get a few opinions on the best way to create the normal maps for…
The gun does have a lot of curved surfaces for being basically a box, so in this case I'd go with the flow and suggest trying a high poly of it. That said I predominantly work using heighmaps to create my normal maps at work. It's not that I don't particularly want to model a high res and render that out, but I've never…