It was a bit of a convoluted discovery phase, but I've got it down now and the workflow is pretty straightforward. I'll get around to posting pictures eventually. And I've got to refine the text as well, haven't got a lot of experience writing tutorials yet. Prep work: 1. Load the tool you want to topologize. 2. While in…
I gave up on this cause I wanted for example to keep the uv's on my already mapped model, but when you hit adaptive skin, it throws away the uv's. My normal workflow would be to reimport my new mesh as a subtoool, that way you can project the high detail on to your new mesh. i just fix my new mesh in max rather than…
Oh I know some people would like to stick their standard workflows. The best use of retopo in Z is when the mesh you start with can't hold the new details you'd like to include. Or if you like blocking things out from primitives and want to take things further, saving the UV'ing for the very last. In any case, Z's retopo…