Not sure if this was intentional or not, but whatever textures were loaded for the previous model are applied to the new model when it is loaded. I would expect the model to be loaded without any textures applied. Also, a nice feature might be the ability to rotate the model as I think that might be easier than moving the…
im not sure whats the problem.. but something has to be wrong with my (system?!)units.. thats why the model was (maybe still is?) waaaay to big.. don´t know if the texture problem is based on that, but no one else had the big-model-problem.. and no one else had the wired-texture-problem.. (till now) and yap.. its always…
New Version - Multiple models (right click the tree or in the menu) - Multiple lights (up to 3) (Ctrl + 1,2,3 to switch) - Check boxes added to enable/disable items - Now displays the model name instead of "Model" - Old mvs files will not work as there was a couple tweaks. Exe Update Full update with examples Next version…
Looks to be a memory issue given the out of memory exception. right now the system is setup to manage the textures. Going to try and see if handling that myself improves things. Default zoom on the camera is actually 5. When a model is loaded the camera gets zoomed out to try and fit the model on screen. right now the clip…
Been working on this program for about a month and a half now. The program is DirectX and C#. So far albedo maps (aka diffuse to many), specular maps, and normal maps have been implemented along with obj file loading. A big thanks to Noel Cower for debugging some issues with the shader. Also thanks to arshevolon for…
Is it possible to get in some checkboxes next to the textures in the scene graph? How about being able to save models and textures as projects as suggested before? It's also a bit of a resource hog at the moment, with a 50k tri model and 3 1024, it's maximizing one of my cores. Typing in firefox is laggy, and painting in…