Updated again, adding in ambient occlusion texture support. There isn't an example of ambient occlusion included. was testing with a model included as an example in xnormal. Once again the links are: Full Update including examples Just the Executable Edit: If anyone would like to include examples, feel free to email me at…
First off, the program requires pixel shader 2.0 support at the moment. I will look into 1.3 support. FantasyMaster: what is the error you receive? BeatKitano: I assume you have the august directx update? Ruz: does one of the example obj's load? Feel free to pm me on this board or to email me at craig.young.81 at gmail dot…
[ QUOTE ] TPE: since you're the second to request this. There seems to be some interest so I think I shall add that to the to do list. I think that'll be last as I would want to make it a nice editor setup. Snowfly: yea, I'm looking into improving cpu usage. right now I get maybe 3-4% usage on my dual core. Xalter: thanks.…
Been working on this program for about a month and a half now. The program is DirectX and C#. So far albedo maps (aka diffuse to many), specular maps, and normal maps have been implemented along with obj file loading. A big thanks to Noel Cower for debugging some issues with the shader. Also thanks to arshevolon for…
[ QUOTE ] its not the mesh, its the way i exported it from max. ive always had problems with .obj formats when exporting from max it just always seems to mess up. [/ QUOTE ] It is a common thing on max models that have been made a half at a time, then one half mirrored and attached to the original half. For some reason it…
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
ok still have this problem with the huuuuuuge model.. but if i resize the modelviewer window i get this error wich i can skip by pressing "continue" btw.. what is the normal startvalue for the camera zoom? i have 227624 See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog…
Rollin: hmmm, does this happen with any of the examples? Ruz: thought I had mirrored uv's supported. possible for you to send me a copy of model and normal map?