Updated. Added parallax mapping support for people with pixel shader 3 cards. (couldn't get it to compile with 2.0). Gives an error for those attempting to use it with a card that only supports pixel shader 2.0. Also specular shinyness control in the alpha channel has been added. Along with fixes to the per pixel lighting…
Also of note, next update will include a fix for normal maps and parallax maps which includes the same lighting fix that per pixel lighting has. Forgot the same bug applied to both.
I recieve a standard windows error. "Modelviewer has a problem and must be closed." The system wants to contact microsoft. "send ... dont send" Pixel shader must be the reason, I think. Dont worry, I'l try the Program on a newer system
Ruz: Yea I need to fix the minimizing bug. Is it possible to email me (craig.young.81 at gmail.com) the obj that is giving you a problem? Also what program are you exporting the obj from? Fantasymaster: Should work with a 5700 as that is pixel shader 2. Do you have the august directx update installed?
First off, the program requires pixel shader 2.0 support at the moment. I will look into 1.3 support. FantasyMaster: what is the error you receive? BeatKitano: I assume you have the august directx update? Ruz: does one of the example obj's load? Feel free to pm me on this board or to email me at craig.young.81 at gmail dot…
I noticed that too. It looks like a mix of vertex and per pixel lighting. Great update again man. I'm loading 3 1024x1024 32-bit TGA files with no lag, and Photoshop runs smoothly. Refreshing on focus is the right call. Do you have a roadmap for this? Because I have several more suggestions but don't want to be pointing…
New version uploaded. Fixed/Added in this version: - Minimizing bug - Lighting issue with normal maps and parallax mapping - Wireframe mode added - Re-sizable interface - Reference mode for non pixel shader 2+ cards (horrifically slow) Exe update only Program plus Examples Next big goals are emissive textures and hdr…
New Version - Shadow Maps are implemented with the option of 256, 512, 1024, 2048 for the texture sizes. - Ground plane is added with the ability to set the tiling amount of the ground plane. - Options for Anti Aliasing. Of note: Shadow maps are fine for 2.0, but for normal maps require a card above the pixel shader level…
snowfly: roadmap right now is - adding presets for camera/ light positions - parallax mapping - shadows - emissive maps - hdr lighting - multiple lights - background images - ground plane - multiple objects - sub surface scattering - custom shader support/basic text editing of shaders. about that order. no promise of the…