Viewport rotation is pretty bad, first off its backwards, and then rotating up and down dosent really work, it only lets you do it to a slight angle which is pretty annoying. Otherwise seems to work, you should have some basic things in there like spec value, and spec sharpness. Also reload and unload texture buttons.
Another update: Performance should be improved. Please let me know about if the performance is better now. This time textures are checked and reloaded if newer upon the program regaining focus. If the preferred route would to check every few seconds, that can be setup easily. Also improved the ambient light options and the…
Updated the viewer. re-worked the gui a little to allow for more options down the road. - Light color is in, probably needs alot of work. - Camera control is fixed. Both rotations and panning. - Control for normal map strength - Control for specular shinyness. Edit: the refesh texture does not work yet. looking into that…
Thanks for the feedback. I am looking into the issues brought up. Roolie: Your problem looks like it might be due to smoothing groups. Also looking at the obj file in xsi it was showing a problem with the uv's where there was lots of overlapping and quads looked more like triangles than quads. Oleg: problem with your mesh…
[ QUOTE ] TPE: since you're the second to request this. There seems to be some interest so I think I shall add that to the to do list. I think that'll be last as I would want to make it a nice editor setup. Snowfly: yea, I'm looking into improving cpu usage. right now I get maybe 3-4% usage on my dual core. Xalter: thanks.…