So... I would like to get your thoughts about creating small peices of modular geometry that click together to make an antire level for a game. Think of it like building tileable textures only in 3D. I am interested to know: -what portions are the most time consuming (iteration?, assembly?) -what are the most repetitive…
Sounds great. Do you remember the thread from Rorshach awhile back about his modular work on Gears of War? http://boards.polycount.net/showflat.php?Cat=0&Number=164474&page=0&fpart=1&vc=1
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…