Here he is with some proper maps on him. Spec/color/diffuse/normal. trying to decide how im gonan get the iridescent look. mop suggested a desaturated diffuse then heavy handed spec. we will see. Waiting for my friend to finish up the shader he was going to throw together for me to work on this in max
This is NOT what im doing for a final. But my home pc has just been completely wrecked by virii so until I can get the latest high res off it i am holding off on real progress. I just unwrapped the low res cage and did some max tricks to render down some lighting and am paitning the color into it etc. maybe ill do a bust…