[ QUOTE ] Very nice! I like the outdoor lighting... How are you doing it? Ambient diffuse cubemap or PRT? [/ QUOTE ] Diffuse and specular cubemaps from HDR panoramas.
A couple people have asked about the skin shader. No we're not doing realtime SSS, just ramp lighting to give an approximation of that effect. Left is standard lighting, and the right is the skin shader. And a couple shots with a desaturated diffuse as well so you can see whats really going on.