You may have heard some rumblings a few months back, and the rumors are true: I joined a team of monkeys (8Monkey Labs), and that the game we're working on (Darkest of Days) was officially announced and featured in PC Gamer. Despite having a small team, we have two polycounters on-site (EQ and myself), as well as several…
That looks great, I would give both my nuts for coders who made tools like that on demand. EQ you're either one scary guy or thats a good place to work =P It looks like you guys have a hot little title on your hands, I'll be watching it closely.
The_Synj: haha, plenty of people in here work on console games, around here "pc" mostly just stands for polycount and you're in luck, because we're on track for another company to help port the game to the 360. jogshy: monkeyscience is one of our coders, he can tell you more about how we're doing the lighting. katz: nice…
Wow!, its really coming along, that corn feild's looking really nice eq. I dont know about those trees, I think the foliage textures are a bit repetitive, you're useing speedtree right?