Just like Corv said, at the moment you have basically the start and end pose and it moves from one to the other, and when it hits the end it just stops dead. Try acting it out yourself, and you'll notice that you always get a settle at the end, even if it's quite subtle Remember for most game engines you can have the…
come on well Bitmap, although I think you are doing too big a movement on the settle, needs to be a bit more subtle What you want is feel the movement without actually seeing it. At the moment the movement is so big it draws attention to it, which is not what you want. Also as far as the anticipation goes, you can't always…
[ QUOTE ] [/ QUOTE ] Perhaps a little late, but I have to add that when rigging hands, look at your own hands for reference. The first bone in a finger is about as long as the two succeeding ones combined, they are far from evenly shaped. If you have three bones of equal size, a closed hand will never look proper. (I know…