You probably already know how to do this, but Ill tell you anyway since its useful in max. The problem I sometimes get with running through dozens of character models in a project is that parts (lets choose hands as an example) were modelled in one position, skinned, and then the initial postion/pose of the bones get…
Awesome, I've been struggling with this for hours trying to get a character into Zero Gear NOT in a T-Pose. Worked great, but I collapsed THEN pasted the skin. Probably doesn't matter but it was easier to see what was happening that way.