Long time reader, first time poster... So here is my question: Does multiple uvw's (for diffuse, normal, etc) have any noticeable impact on performance? I guess it depends on the engine, but I would like to hear your experience about this and if there even is a common opinion that you should avoid it for some reasons? In…
This time my model is only for my portfolio, so I doesn't really matter what I do, but I went with the same uv for diffuse and normal anyway... But it was interesting to hear this and I would say that article on your web page Eric, was really interesting. That is just the kind of things I would like to read to get a better…
Depends on what game engine you're using, I guess. Extra UV sets mean extra data for every single vertex of your model - that can really add up in the end, and is probably something you want to avoid unless absolutely necessary. The Doom3 engine has a material system which allows the user to specify the tiling amount (on…