thanks for the advice, for the environments the thing was I had multiple textures for the environments and didn't know the best way to present that on a website per environment.
if u wanna make a new environment project, something i've always wanted to do [im not an environment artist though, and never had the drive to try an environment piece though it's on my to do list] and something i suggest you might wanna try, is take a pic of a real life location near your house, and model it only in a…
I did update my site before outside of puting up new art and taking down 2 pices what else should I do? I want to show my textures for my larger environments but as said did know the right way to go about it.
I would like to introduce you to your new best friend, the push modifier in max. I say best friend because it alows you to be able to see the wireframe of the model and the still see the model underneath. Just make a copy of the object then set it to wire frame and then use the push modifier and push it out a little just…
You have alot of Ok and lower art work on your site. Whats killing you is that fact that your showing your bad work. There is a major distinction between photo reference and just out rite using a photo as a texture. What you are showing in two of your props is that ripping off photos for textures is what you do. Learn to…
I haven't read what others have said so I may sound like a broken record. The work is fairly impressive =) I like what I see. However you have a few things to work on. - Lighting. In the jungle scene I expect to see more green filtered light mixed with a hint of light yellowish brown. Take some time to think about the…
Heya, welcome to polycount, looks like you have some good stuff going on in there. You might want to post some images in this thread of your work along with the website link, it'll make people want to crit more. On your website/presentation:: The first thing that I noticed is that you're not showing any texture flats for…