thanks everyone, as you can tell its VERY wip still, I just got the backpack more presentable as far as the diffuse goes and the head as well, and I switched my render to catmull now, once I get to do a spec map thats what will really bring these metals out, but for now crappy standard diffuse to the best of my abilities.…
Finally finished this damn character character itself normal map emissive map spec level spec color diffuse all at 2048X2048 weapons(both shield + spear) emissive spec level spec color diffuse normal map 1024X1024 map here you go guys Im now starting on my RTS character from warhammer, making a style character thats based…
thanks dig' Yea I know I need to post a update of the texturing so far so heres the progress im at now I did clean up the geometry a bit more on the feet and knee caps bu the staff and shield and back pack as you suggest start to lose form/ details of normal mapping if I start to delete/weld pieces But entire character was…