"The final development kit for the Xbox 360 was released in early September, 2005, such that Epic was obligated to release the functional Engine for that platform no later than March, 2006. However, that deadline came and went without Epic providing Silicon Knights with a functional version of the Engine. Indeed, it was…
Silicon Knight will have a strong case for them if it IS TRUE that Epic breached contractual agreements about delivery of their engine. At the end of the day, it's business. If someone you pay does not deliver what you paid for, you're pretty fucked. They have every right to sue. It'll be interesting if other development…
As far as splitting the engine into another product and company. Do you all think this would help or hurt the unreal engine development? My own theory is that since as game developers they use it everyday to actually create games, they can be that much quicker integrating features and workflow that pure game engine…