[ QUOTE ] Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game…
HL1 was built off a hybrid of Q1 and Q2 code. They licensed the Q1 code as Q2 wasn't finished yet, and part of their agreement was that they would also get the Q2 code. They had built a number of systems that worked off the Q1 code that was incompatible with the Q2 code, and so they cobbled parts of the stuff together,…
The Valve/Q2 thing wasn't as big a deal as this crap is. I remember it more like valve asked ID to let them re-brand the engine they cooked up using Q2 as a base. Provided they proved they changed enough code. I think ID was developing Q3 and said knock yourself out, and let them do it. Later valve removed/rewrote the Q2…
"The final development kit for the Xbox 360 was released in early September, 2005, such that Epic was obligated to release the functional Engine for that platform no later than March, 2006. However, that deadline came and went without Epic providing Silicon Knights with a functional version of the Engine. Indeed, it was…
Shacknews interviewed other developers who were using the unreal3 engine around the same time SK was, and they've posted an article covering their responses. Link and full text... right... NOW http://www.shacknews.com/featuredarticle.x?id=468 Last week the internet--or at least the video game-related parts of it--exploded…
Wasn't what Microsoft released in 05 everything they needed to bring a game to the 360. But what they are fussing over is the code release that came after GoW? Which was just a bunch of improvements to the MS 05 release. I could be wrong. Sonic, 8 years of development costs and several engine changes... I'm not saying you…
I think it's safe to say that many Unreal 3 licensees has felt similar frustrations with Epic on the general topic of support, both documentation and actual code. I'm sure each and every single one of them will be watching this situation with unfailing attention. Personally, I expect a settlement of some sort to be reached…
Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game engine…
[ QUOTE ] Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game…
[ QUOTE ] this really sounds like SK completely failing to make a good game and then looking for someone to lay the blame on. I'm pretty sure Too Human will never come out and they are now trying to cover their financial losses with that lawsuit... [/ QUOTE ] This is exactly what I thought by reading the article. Even more…