As far as splitting the engine into another product and company. Do you all think this would help or hurt the unreal engine development? My own theory is that since as game developers they use it everyday to actually create games, they can be that much quicker integrating features and workflow that pure game engine…
So when did they actually get the engine and when was this game supposed to ship? I mean you can build content, models, level designs without having the engine on hand and once you get the full engine implement everything you have. I don't know. I just know Epic is crazy busy with trying to finish up the games for…
[ QUOTE ] I have always thought it a bit strange that epic creates a great engine to license as well as pumping out awesome games. [/ QUOTE ] It's not that strange, is it? Most of the major engine licensors do it... Valve, id, Crytek, Epic, etc.
Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game engine…
[ QUOTE ] Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game…
I just hope it goes through as smoothly and painlessly as possible for both studios. This definitely is a unique situation with Epic being both a games developer and an engine licensor(word?). I absolutely loved Eternal Darkness and want Too Human to be as good as it can be. Obviously it would have been better for everyone…
[ QUOTE ] It's strange that companies license an engine in development from a company they view as a competitor, knowing Epic will produce successful titles with its own toolset. I hope I'm selected for jury duty on this one. ^_^ [/ QUOTE ] It makes a certain amount of sense to license your engine to other companies if…
[ QUOTE ] why would they do that? .. so only one would be held responsible of any claims favored to silicon knights? [/ QUOTE ] If they were to do that, it would eliminate the conflict of interest, or atleast it would have if it were done a long time ago. Part of the reason that studios do make their own engine, tools,…