So lately I've been asking a lot questions about next gen. characters, and now I'm to the point where I need to take it a step further in hopes to learn everything I can about what it takes to make a great next gen character. For as long as I can remember I've always used 3Ds Max's bipeds to do all my skinning and…
We're not a game developer per se, more like middleware, but we support both Biped and Bones setups. We can use IK, scripted controllers, etc. on our bones, all of which gets stripped down automatically at export time into standard FK. Some realtime IK in the works for sticky feet, etc. But it's nice to be able to use the…