I think maybe a few over the passed 5 or 6 years have probably seen one of my GDI or NOD models, and I think it's safe to say this is a complete upgrade from the past two. Right now I finally got photoshop working (got a laptop) and im trying to texture it. Now, I have a flatscreen, LCD true-life screen, and apparently the…
Try doing a levels layer on top of the texture and ramp up the darks to be lighter say 0, 1.25, 255, but if you can just do that to the none metal areas it would look best. Also the metal areas need one more pass of rust/grime. All the areas where you scratched it that needs to be rusted up. That way it reads as painted…
Wow, this looks good! Thank you for showing us the evolution of the Nod Soldier. There is a big empty space on his forehead, that can be used for something. Also the "soft" part of the suit, the bodyglove. It has a simple pattern to it, and could use some folds in the fabric to break it up a bit. Thumbs up!
thanks, appreciate that. And you really do have a point about comparing. I'm definitely not at a point where I should having a self "competition" with professionals and great artists Yea, I kinda agree about the overdone wear-and-tear I've done so far, I'll try lightening it up a bit, especially on the right shoulder pad…
I'm really happy to see you sticking with it. Its looking much better than the last time i saw it thats for sure! I think Ruz has a point in that he does look small. You're probably following some reference you have of a nod solder as i am not a CnC buff myself... However, typically a heroic character would be something…
hah...Josh, reminds me of Spaceballs actually :P "your helmet...it's so,...big" Definitely a great idea about more color...I'm always thinking about just using dodge and burn and color overlays to get what I'm looking for rather than other actual shades of color...could be good to add some grunge and dirt too, thanks! Not…
Looks good. I like him. I would work the helmet (lol) a bit more you are relying too much on that overlay. Push a bit more color into the shadows and recesses. and go ahead and paint in a bit more light. I like the metal scratches, it reads as scratched metal, but again a bit more color in the dark areas. KEEP IT UP! HE'LL…
Thanks Vailias, appreciate that...that's a good idea about getting it in the engine and looking at it Working on unwrapping the body, renders within the next 4-5 hours hopefully
The overall look of the character is great. Now as far as the texturing goes, what is your end target for this guy? Are you putting him into a game or just going to get screengrabs from max? If its the former, then do a test now and see how it looks in the engine, then adjust your texture, and or max's lighting to get what…