You can make a plane, apply Noise to it, and animate the Time or Seed or whatever in your program of choice to animate it, then just render it to frames.
hey guys, I'm trying to create a procedural alpha texture, somehow like doom3's thing when you kill the demons, just not over all the body, any idea where I could find a (free?) generator or something like that (maybe tutorials for photoshop) to create that ? thanks
I've done this too. We have a reveal effect for units that starts in the center of their bodies and travels outwards to their tips, pretty cool. We set up a Falloff map in 3ds Max that uses another mesh as the center of the gradient (positioned in the center of the unit), and we added some 3D noise to the gradient. Then we…