It works now,but i needed to set the texture resolution to 256(in the hardware texturing attribute)but my original texture was 512.any idea how i can get it back to the original resolution ? if i set it to default,it look very pixelated.also,while the alpha maps shows up,it looks like the whole model is flipped inside…
[ QUOTE ] 1.Does it look wrong when it renders, or only in viewport? [/ QUOTE ] i just checked that and when i make a render it looks fine. [ QUOTE ] 2.You've double/triple checked that theres no reversed normals? [/ QUOTE ] yeah,i did that too and that's not the problem. [ QUOTE ] I've never adjusted the Hardware…